![]() This indicates that the depot itself may be the issue, not the train or the pathfinding, but I am not familiar with the code.Ĭrémieux Transport, BUG REPORT DEPOT STUCK. If the depot is deleted and replaced in the same position, the train can enter as expected.If the train in the depot is deleted, the other train still cannot enter.Features include: 2x zoom / 32bpp graphics. This set features British trains from 1900 to 2000, and - much like the original UKRS - can be considered a remake of the default temperate train set. If the train in the depot is stopped, and the train at Montégut is sent to Depot N1, it is unable to enter the depot. Just in time for OpenTTD 1.10.0, Version 1.0.00 of UKRS3 is now available from the in-game content download.The first sub-arctic and tropical landscapes train (Wills 2-8-0) is available in 1945. ![]() OpenTTD Railways says, In game first temperate climate railway train (Kirby Paul Tank) is available in 1925. You may need to wait until around 1950 to buy trains. Stopping, reversing, or changing the orders of the train has no effect. What is the current year in the game If you start too early, then no train engines are invented. Its a set of vehicles originating from the great American locomotive manufacturers and railroads, covering the period of the transition from steam to diesel (hence the name) and extending into the modern era. Another train is stopped near a platform at Montégut station. Its the first regional train set for Transport Tycoon Deluxe working under TTDPatch that depicts American railroading. It is "heading for Montégut" but will not move. There is one train in the Depot with orders to go to Montégut. Through and terminating trains arrive from both directions, hence the North and South waypoints. The outer two platforms are intended for through trains, and the middle two platforms for terminating trains. The screenshot below is taken from one of my recent games. I tend to run 40+ trains on my railways and have no issues with stations. In the uploaded save, I have simplified the track layout and train orders for debugging purposes. The better way to achieve what you want is waypoints. For OpenTTD players, this is a guide about simple train station builds, uses only 2 types of signals: Paths signal and block signal, Ro-Ro stations can handle high amounts of traffic. Other trains are unable to route to this depot. ![]() All trains in the depot have the same problem. coal or steel), and a cargo volume low enough that one train is always loading, the optimal layout is single-track with a one-bay station at the destination and a two-bay station at the source. ![]() Train remains in station, with status "heading for " and does not move. The optimal layout for two trains depends on the traffic volume and cargo type: For a source-to-destination cargo (eg. Train leaves the depot and proceeds to the station in its orders. ![]()
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